• theneverfox
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    I’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads

    It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back

    I’m interested in how this came up in a game engine though, and how recent it was