• alxd@slrpnk.net
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    2 days ago

    That’s my blogpost, so if anyone has any questions or comments, I’ll be glad to read them! :)

    • ex_06@slrpnk.netM
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      2 days ago

      I think we should write more about solarpunk itself so I’m glad for your post, thank you

      Said that, I would have added at least one disclaimer about solarpunk games intended as games produced in a more solarpunk way: stuff like no DRM, avoiding dark patterns, being a cooperative or being owned by a foundation and much more.

      Let me underline the “just a disclaimer”, I know you wanted to focus on the content and what I said would need basically another full post

      Again, love your initiative and I hope more people will follow you 🙏

        • ex_06@slrpnk.netM
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          2 days ago

          idk if ‘‘should’’ but if they do would be nice

          hardware shouldn’t become ‘‘old’’ in the first place, putting the heavy weight on the game devs solely seems unlikely to bring change

          software libraries, frameworks, game engines, operating systems, recycling hardware… It’s a lot before arriving to the people that wanna focus on the game

          • @ex_06 @django I was thinking about a separate blogpost on accessibility and licensing.

            Some games, like Daybreak, proclaim to use open source manufacturing methods to be more sustainable and not pollute, but at the same time the game itself is licensed and copyrighted with no (known to me) invitation to hack or fan-translate, which vastly decreases its educational potential.

            On the other hand, making an ambitious game takes money and markets rarely pay for fully open projects.

            • ex_06@slrpnk.netM
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              2 days ago

              Open source (nor foss) doesn’t really assure protection from the capital and/or consumerism…

              On the other hand, making an ambitious game takes money and markets rarely pay for fully open projects

              yep, hence why imo is better to not be fully open from day 0. The free software movement reached his peak, now it’s time to evolve into something better. A software made by squeezing the open libraries and then the devs and then the consumers to then have most of the earnings kept in the company bank to get numbers going up for the capital is totally doable even while having the most free license.

              As you say tho, it can help with accessibility and longevity.

              I just would like to not see ‘‘solarpunk99’’ in some years made in the worst possible way. I’d rather have toxic games but made in a solarpunk way than ‘‘solarpunk’’ games made by the capital to sell us another commodified idea

        • TehBamski@lemmy.world
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          2 days ago

          should run on older hardware

          How old are we talking?

          Better yet, what minimum system requirements should the game be able to run on?

          Steam collects hardware info (that people opt-in for) over the years. Here is the searchable database.