Tony Bark to Games@lemmy.worldEnglish · 19 hours agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1117arrow-down13
arrow-up1114arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark to Games@lemmy.worldEnglish · 19 hours agomessage-square23fedilink
minus-square5714@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down7·19 hours agoOpen Source does it all the time, just with a slower pace.
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up10·14 hours agoHow many open source projects have 2000 concurrent contributors working full time on it?
minus-squareTony BarkOPlinkfedilinkEnglisharrow-up10·18 hours agoExcluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2arrow-down1·15 hours agoopen core isn’t open source, imo.
Open Source does it all the time, just with a slower pace.
How many open source projects have 2000 concurrent contributors working full time on it?
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.