• CarbonatedPastaSauce@lemmy.world
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    9 hours ago

    $20 million on microtransactions

    Please don’t.

    $73 million on games and DLC

    $42 per person average? Those are rookie numbers!

    • Pyr_Pressure@lemmy.ca
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      8 hours ago

      Man, I downloaded my data from steam for the past ten years I’ve been active and the total $ amount made me sad. It’s definitely not $42 a year…

      • TwanHE@lemmy.world
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        7 hours ago

        I realise i must be an edge case but i think my steam account of 10+ years is positive money wise. Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.

        The amount of money I’ve spent on my system to play those few games at more fps tho, lets not calculate.

  • ampersandrew@lemmy.world
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    9 hours ago

    Valve says the data proves “Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future.”

    I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      9 hours ago

      I haven’t seen an interactive event on Steam for, like, a decade. Unless they’re counting sales as interactive events. 🤔

      They used to have, like, gamified events where you’re earning things (like maybe trading cards or badges or other Steam profile items) by playing a small little browser game inside the store page. Those were always fun.

      • warm@kbin.earth
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        6 hours ago

        They kinda died along side the flash deals. I miss the crazy sales, but I understand why they removed them.

      • ampersandrew@lemmy.world
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        9 hours ago

        The Next Fests might count. They kind of fill the role that something like PAX does, encouraging you to try out demos.

      • Dudewitbow@lemmy.zip
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        8 hours ago

        one example of a steam interactive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free steam deck

    • warm@kbin.earth
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      6 hours ago

      PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

  • Kelly@programming.dev
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    5 hours ago

    The 1.7 million customers who originated from a top 2023 release

    This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur’s Gate 3, Hogwarts Legacy, or Starfield)?

    If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.

    Edit:

    The methodology is explained here:

    https://store.steampowered.com/news/group/4145017/view/751641001553035271

    To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.

  • warm@kbin.earth
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    9 hours ago

    Thanks to them (the people buying microtransactions) for helping ruin the industry!