• HRDS_654@lemmy.world
    link
    fedilink
    arrow-up
    20
    ·
    1 year ago

    Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.

    • LapGoat
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 year ago

      counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.

      maybe not, the wikipedia article is a bit vague on it.

      it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.

      neat game though.

      https://en.m.wikipedia.org/wiki/Teardown_(video_game)

      • 📛Maven@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        Is it a bit vague?

        Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.

        [Reviewers cited] its use of ray tracing

        Source article: “Ray tracing is so crucial to Teardown that the world goes black if you turn it off”

        I think it’s pretty clear, tbh.

        • LapGoat
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.

          oh well.