When people found out PhysX doesn’t work on the new Nvidia cards I saw several people here on Lemmy say that it doesn’t matter because almost no one plays older games. I seriously don’t understand how anyone could think that, it’s astoundingly stupid and ignorant.
There are just so many good games out there. No time to play them all. Also i think epic free games and this prime free game stuff contributed to it. I just started playing bioshock bc of it. Also on pc it feels so good to play an old game and just crank up every setting to max, 4k, install some mods, no ai upscaling but msaa 8x and not having to worry about performance even on mid range PCs. I genuinely prefer the graphics of older games since for me image clarity is much more important than how many polygons a gun has or how the puddle of water reflects light. Like even the new unreal engine 5 games cannot run maxxed out on a 5090 in 4k without upscaling. They only look good in trailers.
!patientgamers@sh.itjust.works might be of interest, if you don’t follow it.
But yeah…there are a lot of perks to playing older games:
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Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
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There have been wikis, guides, and sometimes mods created.
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The games that people are still playing are the ones that have stood the test of time, so it’s kinda easy to pick out good ones.
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If a 3D game supports a higher framerate — and many don’t, due to things like physics running at a fixed frequency — on modern, high-refresh-rate monitors, 3D games can be pleasantly smooth.
There are some downsides, though:
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With multiplayer-oriented games, the community can have moved on, rendering the game not very playable.
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The game may not leverage your hardware very well. You may have an 86 bazillion core processor, and especially older games are likely to be using one of them. I have a couple of games I like, like Oxygen Not Included, that really don’t use multiple cores well…and I’d guess that a similar game released in 2025 likely would.
Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
And also, 60 EUR for a single game is a price at least I am not willing to pay for the average game, so in addition to getting a better game, I also get a cheaper one.
There is stuff worth paying that much out there, but it’s not Call of Duty Black Ops Eleventeen
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11.35% of the human population.
7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
6.4% were in League of Legends
6.2% were in Roblox
5.8% were in Dota 2
5.4% were in FortniteThat is a lot of people playing free-to-play competitive multiplayer games.
I don’t get how people are still into those old games. I like new experiences too much
Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.
I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”
I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.
But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.
You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.
If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.
Soo… What I’m getting is that you kinda like a game called Catapult: Streets Ahead?
Free means a hell of a lot when you are a child with approximately $0 in expendable income.
Free means you can easily get any friends to dip in and play which is a big factor.
Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.
Also big up for Cataclysm: DDA. One of the greatest games ever made.
It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.
That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!
Love seeing another person with lots of hours in Caves of Qud. It’s rapidly climbing up my hours played list since 1.0 release. Bought it at 17.99, played for 220 hours so far. Math says that’s 9 cents an hour, and I’m still not done playing. Live and drink, friend!
I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.
But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.
3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.
Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.
I’m playing Counter-Strike 2
… exclusively on a modded server hosting a Warcraft mod
… that I found because I was searching for the same thing I played on CS:S over a decade ago
I read every one of those and thought. Well that’s a new game. Apparently I’m old.
Apparently I’m old.
Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:
https://old.reddit.com/r/Realmz/comments/qoowgl/assorted_realmz_files_codes_realmz_character/
These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.
Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.
Where my Civ 6 people at?! Wooo!
Civ4 is the best Civ.
I have hundreds of games on steam.
I mostly play minecraft.
My games library is so huge, and I suffer from choice paralysis all the time.
You might get some use out of this Steam randomizer, I’ve used it before when I can’t pick what to play. You can apply filters too.
⭐w⭐ Thanks!
Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.
I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation.
This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.
One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.
It’s wild how good the cheap games are these days. I’m 30 hours into playing Noita, have hundreds of hours in Vampire Survivor.
And I got about 15 hours into Dragon Age: Veilguard before it occurred to me I could crack open the Dragon Age Origins Ultimate Edition and actually have an enjoyable experience.
I’m 30 hours into playing Noita
I kind of want more there. There isn’t DLC, and there aren’t clones.
I mean, yes, the game is large and very replayable, and I have a blast with it…but it’s also kind of the only option for that gameplay.
I also play it modded with health regeneration, because the difficulty level on the vanilla game is very high, and encourages very cautious play.
I would suggest trying Caveblazers, as it’s similar, but it’s more barebones and (I think) significantly harder.
Caveblazers
Thanks, purchased.
Does “older games” only mean the initial public release? So world of Warcraft, Dota 2, Minecraft… all those games that are constantly updated etc. too?
Because that would be a really useless statistic. Many games are not a one time release and done thing anymore. They evolve over time. The games I listed have large player bases.
Oh, I’m sorry, I thought I just didn’t like games/am depressed/games are getting BETTER, actually.
Games as a whole are getting better, but AAA is getting worse.
Indies are so good right now, and most without crazy DRM!
Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?
We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.
90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.
AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.
I think they’re both better and worse.
In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.
In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.
In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.
If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.
I have a large backlog of five(?)+ plus year old games that are really good and I have yet to play. I’d much rather burn through those enjoying them on high settings instead of playing current games on low settings while trying to dodge crap monetization.
Yep… lol I spend an embarrassing amount of time playing EverQuest 1 emulation servers.
EQ emu’s ftw!
Quarm? THJ?
Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.
For me, definitely older and indie (old and new). I don’t get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I’m playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.
Yeah that whole conundrum, if you have the money to buy new games you don’t have the time to play them, if you had the time, you wouldn’t have the money to buy them.
World of Warcraft.
The most expensive game I’ve bought recently is Mechwarrior 5 Mercenaries, which came out 4 years ago.
With different mods each playthrough can be quite different too. That’s why easily modable games are awesome for their price. Of course I just like being in a big shooty mech to blow stuff up so may be biased on that one in particular.
Was just now in another thread having nostalgia about this game: Reamlz.
It was distributed as freeware/ shareware back in the 90’s. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn’t even come close to the replayability that Realmz had.
Realmz was out about the same time as Spiderweb Software’s games (Exile series, later re-released as Avernum series). Both were popular RPGs for the Macintosh (though I believe both had Windows releases as well).
While I did play and enjoy Realmz back in the day, I personally preferred the Spiderweb Software games. More complicated interaction with the world, and I preferred the writing. Less-pretty, though the Avernum re-release was isometric and had new graphics. Have you ever tried them?
I don’t know if I can recommend them in 2025, but if you’re still enjoying Realmz, I figure that the Spiderweb Software stuff might also be something of interest.
EDIT: The current Steam sale, which runs for another two days, appears to have a bundle of all of their games on sale for 60% off. I didn’t personally enjoy the Geneforge series as much as the Exile/Avernum series, and the Avadon series is considerably simpler, and didn’t really grab me. But a lot of the games are also on sale individually, so…shrugs
EDIT2: It looks like Realmz has not seen a Steam release; thought I’d check to see if it was on Steam too.
I got that bundle at 95% off and it took me 2 years to finish. It was awesome
Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.
I might buy that bundle on just your recommendation. I never tried those but if its vaguely like Realmz, I want to try it, since I pretty much only play on my steam deck these days.
It looks like there were also a bunch of scenarios released for Realmz. I’m trying to remember…I definitely remember playing City of Bywater. I don’t know if I’ve played the other scenarios, though.
If you haven’t played them and can round them up, might be that you’ve only played about a fraction of the content out for Realmz, if what you’re after is Realmz-like stuff. :-)
https://en.wikipedia.org/wiki/Realmz
While new scenarios were released throughout the game’s history, also typically packed along with the game in the next Realmz release, the game ultimately ended up with 13 official scenarios:
- City Of Bywater (developed alongside Realmz by Tim Phillips)
I’ve definitely played City of Bywater.
- Prelude To Pestilence (1995, Sean Sayrs)
- Assault On Giant Mountain (1995, Tim Phillips)
- Castle in The Clouds (1995, Jim Foley)
I seem to recall the above names, though I don’t remember the scenario content, if I did play them. Nothing after this rings a bell at all.
- Destroy The Necronomicon (1995, Tim Phillips)
- White Dragon (1996, Jim Foley)
- Grilochs Revenge (1997, Sean Sayrs)
- Twin Sands of Time (1999, Sean Sayrs)
- Trouble in the Sword Lands (1999, Pierre H. Vachon)
- Mithril Vault (1999, Tim Phillips)
- Half Truth (2000, Nicholas T. Tyacke)
- War in the Sword Lands (2000, Pierre H. Vachon)
- Wrath of the Mind Lords (2002, Pierre H. Vachon)
EDIT: There’s also apparently a pretty-inactive Realmz subreddit at /r/Realmz. No GOG Realmz release either, though. Some abandonware sites appear to have it.
I’ve definitely played City of Bywater.
Prelude To Pestilence (1995, Sean Sayrs) Assault On Giant Mountain (1995, Tim Phillips) Castle in The Clouds (1995, Jim Foley)
Same. I also definitely played City of Bywater, and I know I had both Assault on Giant Mountain and Castle in The Clouds (this one was giants right?)
I’m stretching my memory too far. I remember the City of Bywater world map, but I can’t even remember the world maps for the other scenarios, if I indeed played them.
This abandonware site appears to have a Windows release:
https://www.myabandonware.com/game/realmz-bce
I have no idea what scenarios might be included, and I’m always a little leery about running binaries from random sites outside of a VM — abandonware can be a vector for malware — so I don’t know if I should recommend using it, but it’s there. There are serial numbers to activate what looks like all the listed scenarios in a comment there, so maybe it comes with all of them.
The company appears to have been defunct for the past 20 years, so I suspect that there isn’t going to be any legitimate re-release.
This abandonware site appears to have a Windows release:
Yeah I downloaded it while we were chatting. I’m going to try and get it running after work.
Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.
Hah! That’s some hardcore effort to make that game multiplayer!
I never tried those but if its vaguely like Realmz, I want to try it,
I mean, there were a bunch of RPGs in roughly that genre out in those years; IMHO, Realmz and the Exile series were the best out on the Mac.
goes poking around
https://en.wikipedia.org/wiki/Fantasoft
Hah! I didn’t know this. Back when Jeff Vogel — the Spiderweb Software guy — was just starting out, Fantasoft, the company that did Realmz, published the first three Exile games too.
goes through the rest of the list
I don’t think that anything else they published were RPGs, though I’ve played some of the non-RPG games.
Curious what makes Realmz so replayable. BG3 has so many unique storylines and endings you’d be hard pressed to play them all. Not to mention character classes and subclasses.
So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add “color” along the way, but they don’t fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I’ve developed on it, because I truly did enjoy it, but it was so… it pointed in the direction of how much possibility it could have but didn’t execute on it. Its really only an impression of what it claims to be.
There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore… and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3’s happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.
Another thing is, predictability/ “jail breaking”. Modern games have this expectation that we “know” everything that is possible for an item or method or whatever. This is a big departure from early games where we would often “find out” about what is possible. In modern games when something unexpected happens, the dev’s patch it and change the game. In old games when something unexpected happens… well… thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.
Also, BG3 is just kinda… empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you’ve pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I’ve got a damn vampire and they aren’t weak during the day and OP af at night?
Never played it, but this type of game is up my alley. For what it’s worth:
That’s a high bar to clear, but if you add it to the GOG Dreamlist, I’ll vote for it.
It’s already on there
Thanks. I gave it a search before asking, and I didn’t see it, but with the link you posted elsewhere, I just voted on it.